tobidase! panic bomber Ripped using BizHawk, using the "side-by-side" display format to get both views of the sprites (since they're animated with floating chunks to simulate 3D in the two eyepieces) Freezing RAM address 04E1 can change the enemy's current animation frame. I just had to blank the backdrop in VRAM since there's no layers to disable! Memory Domains > CHRROM, then setting 3400 to 3800 and 6000 to 8000 to "0" does the trick. 02DC bg scroll 1 032C bg scroll 2 037c bg scroll 3 04E1 enemy animation frame 04E2 enemy animation timer CHRROM 3500-3800 game border 6000+ bg