simpsons road rage gba Most graphics are visible uncompressed in the ROM. Maps can be interpreted in TiledGGD as 8BPP Linear canvases. Tiles were grabbed from VRAM, map bytes converted to decimal and inserted into TilED, and tada! Can't seem to find what map B7AB4 correlates to, and it doesn't match any of the tilesets. rom addresses B7AB4 map 288 ???? C94B4 Springfield Mountains (lower section) d3cb4 Springfield Mountains (tunnels) e8c74 Springfield Dam (lower section) f49e0 Country Road (tunnels) 1189e0 Entertainment District (tunnels) 192 x 272 209B68 minimaps? 96 3DC178 Evergreen Terrace 401e38 Entertainment District 427BF8 Springfield Mountains 44D9A4 Downtown Springfield 4737E0 Springfield Dam 499560 Country Road 4BE510 professor's challenge 4C0E8F otto's driving test 4C6773 snake's escape 4Cb6A4 donuts rain 4CE064 moe's taxi 4D2F77 burns' arena 4D84F3 circus training ram addresses 1C10 level 01 evergreen terrace 02 entertainment district 03 springfield mountains 04 downtown 05 springfield dam 06 country road 07 moe's taxi 1C11 character 0 1 2 3 homer 4 lisa 5 bart 6 marge 7 grandpa 8 krusty 9 snake 10 willie 11 12 13 14 15 16 apu 17 18 homer's ultimate car 1C13 player state 00 ready set go 01 playable 02 passenger enters 03 with passenger 04 passenger leaves 05 06 fall off cliff 07 teleport 1C16 mission objective (objects and starting position) 1CEC set to 3F to unlock levels 1CED set to 0A to unlock missions 3AD0 player x-pos 3AD4 player z-pos