BAT BOY All graphics are stored in "BatBoy_Data\StreamingAssets" in handy-dandy folders. Bat Boy, Garou, and other assets are in the "common" file. The files are "UnityFS" archives, and can be unpacked with AssetStudio (https://github.com/Razviar/assetstudio/releases/) (some of the graphics are prone to corrupting if extracted en masse, so double check them!) Palette swaps are typically handled through MonoBehavior scripts; "ShadowBossOutlineUpdate", "SpriteGhostTrail", or "ChangeSpriteColorViaShader" . Multiply the values by 255 to get colour values that you can insert into Paint.Net or whatever. (I ended up just grabbing palettes in-game, thumbing through the files was too much bother) Unused fun facts: Azaros' sprites include an edit of NES Mega Man as Samus for most animations, marked as a placeholder. Starlet Twirl's sprites are marked "Super Sindy". save for level gfx/effects sheet, if ever ene_Icicle ene_LaserTurret_Contact ene_LavaWaterfall_GroundHit ene_LavaWaterfall_Projectile ene_LavaWaterfall_Start ene_Minicannon ene_ShockBarrier ene_TennisCannon fx_SmokeBomb int_RollingTempleBall