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page 4, "The Story"
The dark island of Ever-Mist is permanently enshrouded in a deep, dreary fog. Many adventurers have traveled there in quest of the legendary Golden Statue of Bomberman, but none have returned...
The legend states, "He or she who gathers together the three celestial medals of power, which lie on the island of Ever-Mist, shall open the gates and gain access to the statue."
Learning this, Bomberman sets off on another great adventure!

Ballom / バロム (Drifty) | ||||
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また会ったで ぷね こんどは 勝たして もらいまぷ! |
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I'm just floating around. Want to play? |
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| なまえ バロム しお水がにがて |
I am Drifty. These ruins are my home. |
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Kurin / カリン (Kraken) | ||||
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ここに来では だめっち 帰るっちー! |
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Keep your distance. Go back home. |
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| なまえ クリン あんまり考えてない |
The name is Kraken. I go right for the throat. |
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Bomber Wolf / ボンバーウルフ (Zach) | ||||
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イイイヤッ ホウ! 忘れられない 夜に してやるぜ! |
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Tee Hee, I'll be slashing you up. |
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| なまえ ボンバーウルフ ファンキーガイ |
My name is Zach. I am a Were-Bomberman! |
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Burol (Toran) | ||||
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Run for your life!! |
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| なまえ ブロル なっとうは_べない |
I am Toran The Ghost. Boo. |
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Pass (Cecil) | ||||
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I'll belt you out of the forest. |
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| なまえ パース _間16連射 |
Cecil The Tiger is the name. I eat intruders, and pizza too! |
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Monster Bomber / モンスターボンバー (Partz) | ||||
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My duty is to protect the Medal. Be gone. |
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| なまえ モンスターボンバー ふだんはおとなしい |
My name is Partz. I was built to win. |
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Funya (Amorpheous-Man) | ||||
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Find a happy place to cry! |
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| なまえ フニャ かわくとだめ |
I am Amorpheous-Man. I will rock your little world. |
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Toral (Bakebake) | ||||
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I have waited 5000 years for this... |
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| なまえ バケバケ 温泉が好き |
Toral The Ethereal. I command the thunder! |
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Bomber Mummy (Rahtut) | ||||
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HA HA HA HA HA! | |
| なまえ ボンバーマミー よくわからない |
Here is Rahtut. He will dazzle you with his royal wizardry. |
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Bompire (Count Dracu-boom) | ||||
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がんばって _めたメダル だが どうせムダに なるのだー! 3回勝負ぞ やっつけて やるのだー! |
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I shall beat you in a three-game match. These Medals are MINE! |
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| なまえ ボンイパア 怒るとたいへん |
Welcome, Count Drac-boom is the name. I have a short fuse. |
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Shucks, I lost... I give you the Gold Bomber. |
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Pretty Bomber (Ms. Flashy) | ||||
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Hold on! That Gold Bomber is mine. |
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| なまえ プリティーボンバー カラオケ得意 |
Call me Ms. Flashy! I am very fast. |
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Unbelievable! I lost! You can have the Gold Bomber. |
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The chamber is unlocked and light fills the screen as it opens.
If played on Very Easy or Easy, the game cuts to black at this point and tells you to try again on a harder setting.
Bomberman has finally found the Golden Bomberman statue!
Bomberman watches fireworks on the cliffside; if Pretty Bomber was fought as the final boss, she sits alongside him. Images of the island's guardians scroll by with the staff credits.
Dated August 11th 1995. Awarded 20 out of 40. Scans can be found at Planet Virtual Boy.
Dated October 1995, the usual sales pitch malarkey we've come to expect from Nintendo's official magazine. It seems to get its information from the Japanese version - the few enemies and locations named aren't the ones seen in the English release.
Alas, not the 3D version of Bomberman with a four-player link-up (can you imagine the scene?) you were maybe hoping for, but a Puyo Puyo clone featuring everyone's favourite fuse fetishist and a host of other characters from Super Bomberman 3.
The problem with Panic Bomber is that battling against a host of bizarre adversaries and vaguely horror themed Bombermen until you beat them all should only take you the best part of twenty minutes. [...] True, this could have been so much better, or at least longer, but it's fun while it lasts and uses the Virtual Boy's 3D thang to good effect.
Dated October 1995, reviewed by Wil Overton. Awarded 6 out of 10. Scans can be found at Planet Virtual Boy or the Internet Archive.
Our mate Adam Funnyname reckons that Panic Bomber is the best VB game ever. And he should know. Cos he's tall.
Dated October 1995. Awarded 84%. Scans can be found at Planet Virtual Boy.
Dated March 1996. Its individual scores average to 3.75 out of 5. Scans can be found at Planet Virtual Boy.
The Virtual Boy is meant to be a 3D machine and therefore is best-suited for 3D games. Panic Bomber is a decent 2D game that would have worked many times better on 2D hardware.
So why are they here together? Even if you set aside the fact that Panic Bomber takes zero advantage of Virtual Boy's 3D abilities, the game's lack of distinguishing colors makes playing this fast-paced puzzle game a tedious process at best.
This Tetris-ish game has all the addictive elements of the original portable phenomenon, but spending an extended amount of time with your face stuck in the Virtual Boy is simply not an option for most folks.
Rating: ★★☆☆☆
Dated March 1996, a review that bemoans how ill-fitting the game is for the platform.
Dated January 24th 1998. A Japanese doujin cataloging and ranking both the Japanese and American releases on Virtual Boy. Awarded 10.5 out of 100. Scans can be found at Planet Virtual Boy.
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