This music was recorded using ugetab's GBS rip.
| Title screen
size: 252kb / time: 0:15 |
Prologue (part 1)
size: 609kb / time: 0:38 |
Prologue (part 2)
size: 129kb / time: 0:08 |
Prologue (part 3) size: 696kb / time: 0:44 |
Prologue (part 4) size: 237kb / time: 0:14 |
Prologue (part 5) size: 294kb / time: 0:18 |
Battle setup size: 817kb / time: 0:52 |
Get Ready! size: 57kb / time: 0:03 |
Battle Mode size: 1.4mb / time: 1:31 |
Victory size: 86kb / time: 0:05 |
Draw size: 98kb / time: 0:06 |
Time's Up! size: 117kb / time: 0:07 |
Peace Town size: 1.1mb / time: 1:13 |
Peace Town (all clear) size: 1mb / time: 1:09 |
Bomb Workshop size: 533kb / time: 0:33 |
Field Zone size: 1.5mb / time: 1:36 |
Vs. Monster (Field) size: 1mb / time: 1:09 |
Vs. Water Commander size: 1.2mb / time: 1:19 |
Forest Zone size: 1.2mb / time: 1:19 |
Vs. Monster (Forest) size: 1.3mb / time: 1:23 |
Vs. Electro Commander size: 1.4mb / time: 1:34 |
Beach Zone size: 1.2mb / time: 1:22 |
Vs. Monster (Beach) size: 1.1mb / time: 1:14 |
Vs. Hurricommander size: 1.2mb / time: 1:21 |
Desert Zone size: 1.1mb / time: 1:13 |
Vs. Monster (Desert) size: 1.3mb / time: 1:27 |
Vs. Pyro Commander size: 1mb / time: 1:09 |
Cave size: 1mb / time: 1:05 |
Clouds size: 1mb / time: 1:06 |
Underwater size: 1.2mb / time: 1:19 |
Engine retrieved size: 166kb / time: 0:10 |
Item get size: 140kb / time: 0:08 |
Game Over size: 55kb / time: 0:03 |
Dungeon size: 1mb / time: 1:04 |
Vs. Chaos Bomber size: 1.3mb / time: 1:26 |
Departure (take 1) size: 635kb / time: 0:40 |
Departure (take 2) size: 553kb / time: 0:35 |
Chaos Bomber appears! size: 565kb / time: 0:35 |
Chaos Bomber defeated size: 506kb / time: 0:32 |
Staff Roll size: 1.4mb / time: 1:34 |
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The three secret bosses are actually cameos of one-shot characters from Saturn Bomberman Fight!!: Mami, Lewysia and Deral. Pump is not fought, but instead hops atop the Bomber Shuttle once Chaos Bomber has been defeated; the significance of this (if any!) is unknown.
The year of copyright is updated for the English release, and "PUSH" is changed to "PRESS".
The Japanese version uses a unique font for the main menu, but the English version just uses the normal in-game font.
The Japanese version spells out all dialogue and menu text letter-by-letter, which can be sped up by holding the A Button. The English release scraps that and makes all text appear instantly. In addition, the Japanese version can only display two lines of text at a time, dedicating rows to its diacritical symbols and to the "next window" arrow. The English version repositions the arrow to make use for all five lines.
The menu buttons in the Japanese version use large text and barely-visible icons behind them. The English versions drop the text and make them into graphical icons, with brand new images and an added gloss to the top corner.
The European version features French and German language translations, which can be selected after choosing New Game (this is the only way to change the language). These translations make use of new all-caps fonts to accomodate cedilla, diaeresis and other symbols.
Two unused mugshots for Bomberman; one zoomed out a little to expose some of his upper body, and one identical to the in-game mugshot, except it has shading.
I imagine the former was dropped due to it not fitting in with the rest of the mugshots. The latter would probably look fine in greyscale mode, but with Super Game Boy or Game Boy Color's palette tampering with its shading, things would've gotten pretty ugly.
This frame of Hurricommander appears only for a split second right as the fight begins, just before he begins floating. That's kind of like being unused, right?
Pump only appears after Chaos Bomber is defeated, bouncing on top of your shuttle if you reload your file. You only see her frontal graphics in-game, but a full set of animation is present in the graphic data, but no mugshot. Given how every other female character exclusive to Saturn Bomberman Fight!! is fought as a bonus boss, it's clear Pump was meant to be included too.
Among the graphics for the Peace Town NPCs are duplicate sprites for Mami, Lewysia, Deral and Pump, with only their front-facing graphics. It's possible to swap out the object ID of an NPC and prompt Mami, Lewysia or Pump to take their place - I've yet to trigger Deral to appear by this method. Speaking to Mami and Lewysia will trigger their ordinary dialogue, except it ends before any mention is made of the menus, as if there was to be a yes/no prompt before beginning battle. Pump has no unique dialogue and will 'borrow' from whatever character she replaced. Maybe they were to appear there after being defeated? Who knows.
If you manage to collide with Pump on the overworld, either by changing Bomberman's position or editing the map, he will take damage. However, you cannot damage her with bombs or otherwise interact with Pump.
The pond in Peace Town is completely inaccessible by normal means, but will harm Bomberman if he is warped on top of it. What's notable is this plays a unique splashing animation, which is used nowhere else in the game; not even the harmful water in Beach Zone. Bomberman will be pushed downward until he's on solid ground; this is ordinary behaviour for 'hard' background tiles.
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| page last modified: 11/12/2017 | ||