
"The needs of the many outweigh the needs of the few" is a code Turok only
follows begrudgingly, apparently.


During a restful and uneventful night, some unknown blaggard ups and steals Turok
and Andar's bows, leaving them defenceless in the face of a killer honker come
morning! Turok's left only with the unenviable task of slaying an allosaurus
with only his knife...

... until an unknown sniper does the killing for him — with one of their poison
arrows! The unseen thief may have done them a good turn, but they can't dare
rest until they reclaim their weapons; giving the locals that kind of power is
grounds for turmoil. The two turn to the lake tribe for answers; they've
experienced the same phenomena of thefts and deaths in the night, but have never
seen the culprit in action. And no, they couldn't have done it; they're too
skittish to go hunting beyond the shore.


"There's one place we haven't looked... Underground!" Turok's suspicions are
immediately confirmed by the sound of human activity beneath the soil; all they
need is a way of getting under-- WATCH OUT ANDAR
IT'S A BADLY DRAWN BEETLE
AND IT'S OUT FOR BLOOD

The two find a beetle-free entrance inside a gutted tree trunk, and witness a
tribe of underground dwellers digging a tunnel with rakes and pickaxes. Their
plan? To drain the water from the lake and descend upon the unwitting lake
tribe!


Their bow-stealing thief appears having bagged himself a rare catch: a rabbit!
This furry little stranger must have come from one of the caves, meaning there
might be a way out of Lost Valley down one of them! T & A cook up a fire
and smoke out the mole men, demanding one of their bows back so they can open
negotiations on equal terms.

The thief points them to where he found the rabbit, but warns them those caves
are where the water from the lake will drain; in a few moments, that tunnel will
be flooded forever. If they get that second bow back, maybe they'd be willing
to hold it off long enough for the two to leave. With great reluctance, the pair
hand over their only weapons to these war-makers — it's something they've been
trying to prevent this whole time, but if it means a way home...!

If only the mole men had a moral bone in their bodies. The sneaky saps flood the
tunnel anyway and nearly drown the pair, narrowing escaping its raging flow via
a hole in the earth. Well, that was a wash. While they're here, maybe they
should actually address the lake tribe situation?

With the water drained, the lake tribe are left trapped in their own soggy bog,
easy pickings for the advancing mole men and their barrage of stones and arrows!
Turok and Andar set the shore's dry reeds ablaze, sending the mole men into retreat...


... and allowing them to duff up their bow-stealers. The tribe give chase, but
are done in by hubris when their combined weight breaks the weakened ground
beneath them. This whole adventure might have been a bust, having lost another
potential escape, but they can rest assured their weapons are back in the
rightful hands.

Perhaps not the greatest showing for Turok and Andar's moral code; all that talk
of keeping their weapons out of war-like locals? That's me extrapolating. The
pair spare no thought for what the weapons will do to inter-dweller
relationships, and barter only to get they want, be it information, their
property, or the way out.
In the past Turok has done his best to dissuade warfare between tribes, but
here, once he learns of the tunnel leading out of the valley, he doesn't give
the lake tribe's welfare a second thought... not until they're stranded again,
when he figures, well, this'll help us both out.
A return to the double-length story! We last saw one in issue #39's Mortal Combat, and what was once an outlier is now the new standard format. Adventures run now twice as long and largely uninterrupted, bar the side features now being squeezed between the two parts. Speaking of side features...

While Young Earth proposes the earliest domestication of the wolf by
humble cavemen, we also get a single-page spotlight on A Tree-Climbing Dinosaur,
the hypsilophodon! These beasts go unnamed in Son of Stone, but make
semi-frequent appearances when our heroes dare rest on their laurels while
hanging out on branches, the go-to tree-dwelling beast after all mammals have since
been ruled out.
Their funky digits are apparently what spurred palaeontologists to believe in
their climbing ability, presuming their homes to be in trees or on craggy
terrain too treacherous for less light-footed beasts... until the 1970s, when
folks realised their hands were crap for climbing and they probably just hung
out on the ground like the rest of us plebs. You had your time in the sun, hypsilophodon...!