
The birds are back in town.
You'll notice something new on the cover above: the series is now published
under the Gold Key Comics banner! I won't deny the bevy of names associated
with Son of Stone had me confused; the series was always developed and
printed by Western Publishing, but Dell did the legwork of distributing them to
storefronts. Western Publishing was now taking on the reins themselves,
publishing comics under their Gold Key imprint. It'll change names again later
on, but it'll still be Western at the helm.
What does this mean for Turok? Absolutely nothing. But it is comic
book trivia, so you can use it to impress your friends. Friends love it when you
tell them about the minutiae of 1960s publishing arms!

Today's story kicks off fast — our heroes down a pteranodon with crow feathers
in its beak, a creature which they've never seen in the Lost Valley! They ponder
how such a bird could have found its way in to become another beast's lunch: the
mountainous rim of the valley is too high for even a bird to soar over. There
must be a low pass through the mountain it used — and that means there might be
a way out after all!
It's one of those things that happens so subtly it's easy to miss, but it's been a while since we've seen anything without scales in the Lost Valley, isn't it? In the first eight issues Turok fought a smilodon, befriended a wolf and a horse, and their first ever catch was a rabbit... yet it's been a long time since we've seen any mammal that wasn't upright and carrying a spear. At some point, we're simply to assume all the non-human life in the Lost Valley consists of reptiles and dinosaurs, or dinosaurs-by-association, and any other life must have entered from outside.


Our heroes follow a herd of pteranodon, hoping to track their nesting and
hunting habits to see where they could bag a bird... but unwittingly tread upon
hallowed ground. A local tribe have considered the beasts to be bringers of good
fortune ever since they began laying eggs, and they'll chase off any intruders
with lethal force if they have to!

Our heroes narrowly escape a stoning, and begin winding their way through the
jungle to avoid their guards. They're forced to slay a honker before it descends
on them, its cries drawing the tribe in their direction; the two hoof it up the
trees and onto the cliffs, eager to follow the pteranodons overhead.


They scale the mountain, keeping a close eye on what directions the pteradons
fly. They all head towards locations seemingly with no hope of an exit, but when
they reach the top, they spy a pair fighting over a catch... and it looks like a
crow!

They shoot the both of them, but it's for naught; it is a black-coloured bird, but none
like any they've seen before, perhaps native to the Lost Valley. It seems they
were simply mistaken from the start. There's no time for an in-depth
ornithological study — the tribe are on their tail and chase them back down the
mountain again!

Andar takes pleasure in the death of living things after this wild goose
chase... but now that they have time to compare feathers, they realise it was
a crow feather they had after all, and bears no resemblance to those of the
native bird! They may not have found what they looking for, but if a crow did
get in, there's hope for them yet. "Let this crow feather be a reminder of
hope --- hope for a way out of Lost Valley!"

The unnamed single-page animal features still pop up in Son of Stone,
this time spotlighting some keen prehistoric avians. It's a bummer birds have
been ruled out following this new status quo; T & A ran into a diatryma way back
in #2 (or #656, take your pick), but it seems like we won't ever be seeing another
one, or an encore of its raccoon-gobbling. Boo.

A volcanic eruption spoils an otherwise lovely evening, sending the wildlife
into disarray and forcing our heroes to escape through a cave. On the other
side, two warring tribe have been forced to share safe land, and neither side is
terribly chuffed about it; it could come
to blows if nothing is done.

Turok calls out to them, warning them that the lava is still incoming, and helps
them set sail for an island in the middle of the lake. What seems like a credit
to human cooperation quickly sours when one tribe call dibs on the sweet high
ground, while the other hoard their stash of fruit. None of them even have
the courtesy to say thank you to their saviours!


What's worse, the refugee honkers have no idea of the delicate balance of
nature, and quickly eviscerate the native herbivores. The two factions of
flesh-eaters refuse to make the first move on each other, and Turok fears if
they launch an assault on them, they'll all converge on the puny humans and make
short work of them.

So, of course, that's what the tribes do. The volcano has yet to cool down, but
they can't survive like this until then... not unless the honkers were feasting
on someone else instead. They're not going to sacrifice one of their own —
that's barbaric! — so who's willing and gullible?

Oh, poor, dopey Andar. No joke, they pulled the "won't you come for lunch?"
routine on him. Turok launches his last poison arrow into an incoming honker, making a
better feast for its cannibalistic cohorts, but he's no closer to saving Andar.
If all else fails, use fire — to make a smokescreen!

This issue notably drops the arrows commonly used to guide readers through
panels in the correct order, typically when a tall panel interrupts two small
ones. There's never any clear-cut rules for how to follow panels the a
right-aligned panel spans two rows, and Son of Stone uses every possible
option you can think of. This is the only page in the entire issue to employ the
arrows, for an otherwise unprecedented Z-shape panel order!

Freeing Andar under the cover of fire, the two high-tail it to the raft and sail
back to the mainland, where the volcano has since settled down. If the tribe has
any sense they'll do the same, and maybe come back with an apology while they're
at it.

While most Dell and Gold Key comics simply feature ads on the back cover, or
even the final page of the story, this
issue introduces a text-free version of the cover art as the first in a line of Turok pin-ups. This feature would last three more issues before, like many
side-features, quietly disappearing forever. It is a nice opportunity to really
appreciate the artwork; I admit I don't give the covers much coverage on the
blog, primarily because they're better to admire on your own than have me
pointing out the details, but they're perhaps the most iconic part of Son
of Stone. I'll have to make a list of favourites sometime when I've a bland
entry to pad out!