30
Mar
2012

It don't take any fuel 'cause the rocket's in my pocket

Bloop. Some updates! There's some Games I Own reviews, some music, a couple of sprites, and a Bomberman update that could've been a lot more substantial if I had the patience to work on it. Recapping a game's content in a blank, encyclopaedic manner only has its kicks for so long. Sometime!

 

Earlier in the month I watched all of the Sonic the Hedgehog cartoon on Netflix - the one with Sally and Rotor and all those fellas. I was surprised to discover that I'd only ever seen three episodes when I was a young 'un; I was almost sure I'd seen more, but I guess when those three episodes were rewatched repeatedly on tape, it feels like I saw more. Probably the same situation with Dino Babies - I'm sure I saw a bunch of those, but it was probably only three or four episodes over and over again on tape.
(speaking of Dino Babies, I'd love to cover some of it on Random Action Hour - especially the episode where everyone rides on a big boat and there's two characters called Dick and Butt. No, seriously, they show up just for that episode and I can't even remember what they do, but they introduce themselves by saying, "Hi, my name's Dick. This is Butt." Keep it classy, 1990s!)

I might give it a more in-depth ramble another time, but my basic thoughts after watching it were that I was more interested in the basic premise and concept of the series than the actual content. You've got a planet of animals conquered by a human and his robot army, who's roboticised a good chunk of the landscape and population, and in all manner of places exist small pockets of freedom fighters. There's weird, unearthly environments inhabited by strange creatures, and there's a nature vs. technology theme going on, but not for one of the two to win, but for a peaceful balance of the two. I just think it's a pretty great concept.

I just wasn't dying about the actual content. The first series had some decent drama and ambiance, and the second series had more emphasis on fun (and the pilot really emphasised the goofy whimsical nature, though it kinda diluted any of the sinister atmosphere of the setting), but I just never really got into any of the characters or stories. Robotnik was cool, but in an unfortunate Boba Fett way - he looked and sounded cool, but what did he actually do that was villainous or worthy of coolness? On-screen, I mean. The heroes were okay, but weren't really developed to the extent that I really liked any of them - some were underused, and some were just plain bad to begin with (Antoine's comic relief was pretty wretched, sorry).

I guess what finally sunk my feelings on the series is the rather lacklustre finale. Robotnik has unleashed a type of robot that will either destroy the remainder of the world or roboticise it or something nasty! The various freedom fighter groups from across the planet band together to take him down! What seems like a suitably dramatic finale is then turned into yet another "it's up to Sonic and Sally!" scenario we've seen a million times.
They do take down Robotnik, but not through something fulfilling like character development or their own ingenuity and cunning - they use the power of some magic MacGuffins they'd found in an earlier episode that gives them the power to literally wipe out Robotropolis in one fell swoop. Not only is it astoundingly unrewarding, but it gives the impression that the whole time their battle strategy was just to maintain the status quo until they found a plot device. I could rant on the final episode alone for several more paragraphs if I could be bothered.

It was neat to see the episodes I'd first seen so many years ago, and I do love soaking in the series' atmosphere and world-building, but I didn't get much else out of it. At this rate, will there be anything left in the Sonic franchise that I still like? Only time will tell!


21
Mar
2012

Vestigial arms, gravity and romance

Went to see John Carter last night. Had no expectations, but definitely enjoyed myself - it's not the far-out, totally alien sci-fi experience I've been interested in seeing on the big screen, but it's a fun ol' romp with some fantastic eye candy.

I'd be lying if I said I completely understood the story, though. At the core there's a basic seen-it-a-million-times "white guy goes to another planet, has a unique power (jumping really high!) the locals don't have and unites all the warring races against one bad dude, and probably gets the girl too if that's the way he swings, and there's some drama about whether or not he wants to go home that depends on how cool the new planet is." And there's also immortal dudes who can shape shift and dictate the course of the solar system, and they plot evil shit.
Okay, that probably wasn't as basic as I thought it was, but you get my drift, surely.
Problem is, because of all the alien terminology, I kept thinking there was some part of the story I was missing out on. I don't think there was; it is a fairly simple story besides all the sci-fi space-and-time-travel guffins. Mind you, when the main character is given about three to four different names by the aliens, I think I'm entitled to just a little bit of confusion.

One of my only real beefs with the story (one that Doug Walker also remarked on) is that it takes its time getting to Mars - not a laborious length of time like in Peter J.'s King Kong, but the movie 'starts' like four to five times. The movie begins on Mars where the bad dude is given the bad weapon by bad Mark Strong (who's bad). Then it cuts to Earth where John Carter is dead, and his attorney begins reading his journal. Then it cuts to twenty years earlier where John is in frontier times or some such, and after some hoo-ing and haw-ing in a mystical cave, finally gets blasted to Mars.
Even then, things don't start rolling until he's brought among the green guys' tribe (I think they're called the Thark, but like I said, there's so much alien terminology I just referred to everyone and everything as "[adjective] dudes"). Once the movie starts it gets good, but the whole intro part was just a pain, and it meant that it took a long time for John Carter to actually become likeable. These intro parts do exposit vital bits of info, and the scene with the attorney is integral to the sequel hook. Which, uh, I doubt we'll be seeing anytime soon. I've heard the movie's bombed a bit.

What really sells the movie is the eye candy. The environments aren't quite as alien as I would've liked them to be (how hard can it be to make parts of the landscape float?), but the landscapes, the aliens, the technology, it's all truly fascinating to watch. The aliens are in the same vein of Avatar - alien enough to look different (six limbs ahoy!), but familiar enough to relate to; the green dudes have particularly awesome facial tusks that add great character to them, and John befriends a big dumb dog thing that's super-fast. Very Disney. Given the alien cultures and the dry, rugged nature of the lands, I couldn't help but get a Prince of Persia vibe about everything, which I guess is apt - that was another Disney production, wasn't it?
... I feel dreadful for wowing so much over the movie's looks, and now barely scraping together a paragraph about them. They're pretty rockin', I can say that much.

It's not a masterpiece (how many times have I said that?), but it's a good fun romp with some nice humour, great action sequences, beautiful visuals, and a satisfactory amount of whimsy. However, I get the impression it's a hard sell for movie audiences - it might be too sci-fi for most folks, and major sci-fi buffs probably won't get behind the light-heartedness. Or I could just be talking out of my ass.
The movie's just dying for a video game adaptation, though. John Carter and his amazing jumping powers would be loads of fun to play around with - a sandbox game with superpowers and alien environments, basically. See, that's the joy of Bionic Commando - you get these huge locations that a regular joe (or a Super Joe, har har) would take forever to get through, but swinging around the architecture on your Bionic Arm like nobody's business just has a certain primal joy about it. John Carter would cut out the middle man and just lets you leap everywhere.

 

Totally off-beat question for the audience (all four of you): Have movie romances actually meant anything to anyone?

I ask because movie romances just seem like one of those formalities we've come to accept in adventure stories. The heroes win, the bad guys lose, and the male and female protagonists get hooked up because, well, what else is there for them to do?
Unless the movie is a all romance all the time, very rarely does a feature film have the time for the characters to actually feel like they love each other; to me, at least. Heck, to the best of my memory the movie with the faintest romantic theme I've seen where the characters appear to genuinely love each other is The Woman In Red, and that's only because Gene Wilder's character is already married - it's the love of a warm and caring family more than a "hot damn, I'd give up being single to be with this person forever!" kind of 'love'. And even my example is pretty bad because the entire movie is Gene running after a dame with gams that'd give you the vapours.

I read a discussion somewhere on Tumblr about LGBT characters in childrens' shows (can't find where it was, but this page talks about it as well); one argument against it was that romance or sexuality shouldn't be a part of kids' media - someone shot that down by pointing out how pretty much every Disney movie ever has romance, among other examples. I don't think they ever outright say "I want to spend the rest of my life bonded to you via some sort of legal ceremony", or even "I want to tap that so hard"; if they do, it's hidden behind all that singing prancing bollocks that I still can't get behind.
From a young age, kids' media plays up that romance is great to an audience that generally thinks the opposite sex is icky, and let's face it, do any of these Disney hook-ups have anything in common, or characterisation for that matter? The only one I can think of is Aladdin and Jasmine, but they had three movies and a TV series to exchange witty banter over. I can't even remember what their characters were like.

I'm not even sure where I was going with those paragraphs!

For the record, the first and so far only time I've ever got invested in a fictional romance was last year when I was watching Spaced. I admit the show really stunk in the first couple of episodes, but I began to really enjoy it and love the characters, and Tim and Daisy just made a cute couple. Mind you, that was a fourteen episode series totalling to about six hours of content, so you had a fair amount of time to really know and like the characters. I often feel like after a movie, I'm only just beginning to know a character, if that much.
Also, I suppose the romance in the Hominids trilogy of books did have me engaged because the characters worked well together, and seemed 'right' for each other even if both still has issues of their own - one having a family back home and the other recovering from sexual assault. The book did kinda soil it when it gave us a graphical detail of sexual intercourse between a homo sapiens and a Neanderthal, and I was a bit, whoa, okay, I didn't need to know the ins and outs of what his giant caveman penis looked like. There are a few things in life I'll be happy to live my life without knowing - one is what my own anus looks like, and another is what it feels like to have sex with a Neanderthal. Just sayin'.

Welp. Going from silly sci-fi movie to talking about love and romance, then to bums and dicks. That's Random Hoo Haas, folks!

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